
2 is a great break from later Mario games where Bowser becomes the defacto big bad. This doesn’t really add to the narrative prowess of the game, but really gives the gameplay a boost. The ability to play as four characters was a first for this series. As it would turn out, the plot isn’t overly important (shock! -ed), given the final development of the narrative.

What I do know, is that the four playable characters (Mario, Luigi, Toad and Princess) are traveling through a number of worlds fighting dragons and bomb-hurling mice. I never actually owned this game on the NES, so I don’t have the instruction book explaining the plot. Diverging a little from other two dimensions Mario plot, the princess is a playable character. The premise here isn’t too different from every single other Mario game ever released. Nintendo thought that the game would suit American audiences better than the “real” Super Mario Bros. 2 introduced different playable characters, a number of different enemies and an all star list of boss characters who never saw the light of day after this specific installment.Īs you might know, this game was originally, in Japan, Doki Doki Panic 2. A quick co-opting of character models is responsible for the most different two dimensional Mario game for many years. Originally released in 1988 for the NES, this Mario was not even intended to be a Mario game at first.

On the heels of an all new Mario adventure, I thought it would be fitting to visit the best two dimensional Mario game of all time.
